MixerSetLevel — Sets the level of a send to a buss.
Plugin opcode in mixer
Sets the level at which signals from the send are added to the buss. The actual sending of the signal to the buss is performed by the MixerSend opcode.
isend -- The number of the send, for example the number of the instrument sending the signal (but any integer can be used).
ibuss -- The number of the buss, for example the number of the instrument receiving the signal (but any integer can be used).
Setting the gain for a buss also creates the buss.
kgain -- The level (any real number) at which the signal from the send will be mixed onto the buss. The default is 0.
Use of the mixer requires that instruments setting gains have smaller numbers than instruments sending signals, and that instruments sending signals have smaller numbers than instruments receiving those signals. However, an instrument may have any number of sends or receives. After the final signal is received, MixerClear must be invoked to reset the busses before the next kperiod.
In the orchestra, define an instrument to control mixer levels:
instr 1 MixerSetLevel p4, p5, p6 endin
In the score, use that instrument to set mixer levels:
; SoundFonts ; to Chorus i 1 0 0 100 200 0.9 ; to Reverb i 1 0 0 100 210 0.7 ; to Output i 1 0 0 100 220 0.3 ; Kelley Harpsichord ; to Chorus i 1 0 0 3 200 0.30 ; to Reverb i 1 0 0 3 210 0.9 ; to Output i 1 0 0 3 220 0.1 ; Chorus to Reverb i 1 0 0 200 210 0.5 ; Chorus to Output i 1 0 0 200 220 0.5 ; Reverb to Output i 1 0 0 210 220 0.2
Here is a complete example of the MixerSetLevel opcode. Play Mixer.csd
Example 621. Complete example of the MixerSetLevel opcode.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform ; Audio out Audio in -odac ; -iadc ;;;RT audio out ; For Non-realtime ouput leave only the line below: ; -o Mixer.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 2 0dbfs = 1 instr 1 katt expon 0.01, p3, 1 ;create an attack aout poscil .7, 440,1 MixerSetLevel 1, 3, katt ;impose attack on the gain level MixerSend aout, 1, 3, 0 ;send to channel 0 endin instr 2 aout vco2 .5, 110 ;saw wave MixerSetLevel 2, 3, .25 ;set level to .25 of vco2 MixerSend aout, 2, 3, 1 ;send to channel 1 endin instr 3 ;mix instr.1 and 2 with reverb kgain1 MixerGetLevel 1,3 ;get level form buss 3 kgain2 MixerGetLevel 2,3 ;get level form buss 3 a1 MixerReceive 3,0 ;receive channel 0 a2 MixerReceive 3,1 ;receive channel 1 aout = a1*kgain1+a2*kgain2 ;mix them aoutL, aoutR reverbsc aout, aout, 0.85, 12000 ;add a nice reverb outs aoutL, aoutR MixerClear endin </CsInstruments> <CsScore> f1 0 4096 10 1 i1 0 2 i2 0 2 i3 0 8 ;reverb stays on for 8 sec. e </CsScore> </CsoundSynthesizer>