active

active — Returns the number of active instances of an instrument.

Description

Returns the number of active instances of an instrument with options to ignore releasing instances.

Syntax

ir active insnum [,iopt [,inorel]]
ir active Sinsname [,iopt [,inorel]]
kres active kinsnum [,iopt [,inorel]]

Initialization

insnum -- number or string name of the instrument to be reported

Sinsname -- instrument name

iopt -- select currently active (zero, default), or all every active (non zero)

inorel -- if non-zero ignore instruments in release phase (zero, default), only valid if iopts is zero.

Performance

kinsnum -- number or string name of the instrument to be reported

active returns the number of active instances of instrument number insnum/kinsnum (or named instrument Sinsname). As of Csound 4.17 the output is updated at k-rate (if input arg is k-rate), to allow running count of instr instances.

As of Csound 5.17 if the instrument number is given as zero then all instruments are counted.

Examples

Here is a simple example of the active opcode. It uses the file Play active.csd

Example 44. Simple example of the active opcode.

See the sections Real-time Audio and Command Line Flags for more information on using command line flags.

<CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
; Audio out   Audio in
-odac           -iadc    ;;;RT audio I/O
; For Non-realtime ouput leave only the line below:
; -o active.wav -W ;;; for file output any platform
</CsOptions>
<CsInstruments>

; Initialize the global variables.
sr = 44100
kr = 4410
ksmps = 10
nchnls = 1

; Instrument #1 - a noisy waveform.
instr 1
  ; Generate a really noisy waveform.
  anoisy rand 44100
  ; Turn down its amplitude.
  aoutput gain anoisy, 2500
  ; Send it to the output.
  out aoutput
endin

; Instrument #2 - counts active instruments.
instr 2
  ; Count the active instances of Instrument #1.
  icount active 1
  ; Print the number of active instances.
  print icount
endin


</CsInstruments>
<CsScore>

; Start the first instance of Instrument #1 at 0:00 seconds.
i 1 0.0 3.0

; Start the second instance of Instrument #1 at 0:015 seconds.
i 1 1.5 1.5

; Play Instrument #2 at 0:01 seconds, when we have only 
; one active instance of Instrument #1.
i 2 1.0 0.1

; Play Instrument #2 at 0:02 seconds, when we have 
; two active instances of Instrument #1.
i 2 2.0 0.1
e


</CsScore>
</CsoundSynthesizer>


Its output should include lines like this:

instr 2:  icount = 1.000
instr 2:  icount = 2.000
      

Here is a more advanced example of the active opcode. It displays the results of the active opcode at k-rate instead of i-rate. Play active_k.csd

Example 45. Example of the active opcode at k-rate.

<CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
; Audio out   Audio in
-odac           -iadc    ;;;RT audio I/O
; For Non-realtime ouput leave only the line below:
; -o active_k.wav -W ;;; for file output any platform
</CsOptions>
<CsInstruments>

; Initialize the global variables.
sr = 44100
kr = 4410
ksmps = 10
nchnls = 1

; Instrument #1 - a noisy waveform.
instr 1
  ; Generate a really noisy waveform.
  anoisy rand 44100
  ; Turn down its amplitude.
  aoutput gain anoisy, 2500
  ; Send it to the output.
  out aoutput
endin

; Instrument #2 - counts active instruments at k-rate.
instr 2
  ; Count the active instances of Instrument #1.
  kcount active 1
  ; Print the number of active instances.
  printk2 kcount
endin


</CsInstruments>
<CsScore>

; Start the first instance of Instrument #1 at 0:00 seconds.
i 1 0.0 3.0

; Start the second instance of Instrument #1 at 0:015 seconds.
i 1 1.5 1.5

; Play Instrument #2 at 0:01 seconds, when we have only 
; one active instance of Instrument #1.
i 2 1.0 0.1

; Play Instrument #2 at 0:02 seconds, when we have 
; two active instances of Instrument #1.
i 2 2.0 0.1
e


</CsScore>
</CsoundSynthesizer>


Its output should include lines like:

 i2     1.00000
 i2     2.00000
      

Here is another example of the active opcode, using the number of instances to calculate gain. Play active_scale.csd

Example 46. Example of the active opcode at k-rate.

<CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
; Audio out   Audio in    No messages
-odac             -d     ;;;RT audio I/O
; For Non-realtime ouput leave only the line below:
; -o atone.wav -W ;;; for file output any platform
</CsOptions>
<CsInstruments>

sr= 44100
ksmps = 64
nchnls = 1
0dbfs = 1

;by Victor Lazzarini 2008

instr 1
kscal active  1
kamp port   1/kscal, 0.01
asig  oscili  kamp, p4, 1
kenv linseg 0, 0.1,1,p3-0.2,1,0.1, 0

        out asig*kenv
endin

</CsInstruments>
<CsScore>
f1 0 16384 10 1

i1 0 10 440
i1 1 3  220
i1 2 5  350
i1 4 3  700
e
</CsScore>
</CsoundSynthesizer>


Credits

Author: John ffitch
University of Bath/Codemist Ltd.
Bath, UK
July, 1999

Examples written by Kevin Conder.

New in Csound version 3.57; named instruments added version 5.13

Option for all ever active new in 5.13

Count of all instruments new in 5.17

No release option new in 5.19