dssiaudio — Processes audio using a LADSPA or DSSI plugin.
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plugin: Requires dssi4cs plugin |
Plugin opcode in dssi4cs.
dssiaudio generates audio by processing an input signal through a LADSPA plugin.
aout1, aout2, etc - Audio ouput generated by the plugin
ain1, ain2, etc - Audio provided to the plugin for processing
dssiaudio runs a plugin on the provided audio and produces audio output. Currently upto four inputs and outputs are provided. You should provide signal for all the plugins audio inputs, otherwise unpredictable results may occur. If the plugin does not have any input (e.g Noise generator) you must still provide at least one input variable, which will be ignored with a message.
Only one dssiaudio should be executed once per plugin, or strange results may occur.
Here is an example of the dssiaudio opcode. Play dssiaudio.csd
Example 249. Example of the dssiaudio opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform -odac ;;;RT audio out ;-iadc ;;;uncomment -iadc if RT audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o DSSIplay_mono.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 2 gihandle dssiinit "caps.so", 19, 1 ; = mono phaser and gaout init 0 ; verbose about all ports instr 1 ; activate DSSI dssiactivate gihandle, 1 endin instr 2 ain1 diskin2 "beats.wav", 1,0,1 ; loop gaout = gaout+(ain1*.5) endin instr 3 dssictls gihandle, 0, .8, 1 ; range -1 to 1 dssictls gihandle, 1, .05, 1 ; rate 0 to 10 dssictls gihandle, 2, .8, 1 ; depth 0 to 1 dssictls gihandle, 3, 2, 1 ; spread 0 to 3.14 dssictls gihandle, 4, .7, 1 ; feedback 0 to 0.999 endin instr 4 aout1 dssiaudio gihandle, gaout ;get beats.wav, mono out outs aout1,aout1 gaout = 0 endin </CsInstruments> <CsScore> i 1 0 20 i 2 1 20 i 3 1 20 i 4 0 20 e </CsScore> </CsoundSynthesizer>