This should play if your Web browser has WebAssembly enabled (most do). Most examples will play unless they need to load files. The first time you click Play, Csound will spend a few seconds loading, then play. You can edit this code and replay it.
; Select audio/midi flags here according to platform -odac ;;;realtime audio out ;-iadc ;;;uncomment -iadc if realtime audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o gen09.wav -W ;;; for file output any platform ; Required settings for WebAudio: sr = 48000 ksmps = 128 nchnls = 2 nchnls_i = 1 ; sr = 44100 ; ksmps = 32 ; nchnls = 2 0dbfs = 1 gi1 ftgen 1,0,2^10,9, 1,3,0, 3,1,0, 9,0.333,180 ;an approximation of a square wave gi2 ftgen 2,0,2^10,9, 1,3,180, 3,1,0, 9,0.333,0 ;same values as gi1, except some phase values gi3 ftgen 3,0,2^10,9, 1, .4, 0, 2.2, .5, 0, 3.8, 1, 0 ;inharmonic, but does not sound well --> wave does not end at same point as where it begins --> artefacts gi4 ftgen 4,0,2^10,9, 10, .4, 0, 22, .5, 0, 38, 1, 0 ;the same proportions, but value of partial number is multiplied 10 times -->the sound is much clearer, ;because the sudden "jump" like the one in gi3 will pop up only once in 10 repetitions instr 1 kamp = .6 kcps = 220 ifn = p4 asig poscil kamp, kcps*p5, ifn outs asig,asig endin i 1 0 2 1 1 ;subtle difference between table 1 and 2 i 1 3 2 2 1 i 1 7 2 3 1 ;big difference between table 3 and 4 i 1 10 2 4 .1 ;p5 has to compensate for the 10 repetitions of gi4 as opposed to gi3 to get the same pitch e