This should play if your Web browser has WebAssembly enabled (most do). Most examples will play unless they need to load files. The first time you click Play, Csound will spend a few seconds loading, then play. You can edit this code and replay it.
; Select audio/midi flags here according to platform -odac ;;;realtime audio out ;-iadc ;;;uncomment -iadc if realtime audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o grain.wav -W ;;; for file output any platform ; sr = 44100 ; ksmps = 32 ; nchnls = 2 0dbfs = 1 instr 1 insnd = 10 ibasfrq = 44100 / ftlen(insnd) ; Use original sample rate of insnd file kamp expseg .001, p3/2, .1, p3/2, .01 ;a swell in amplitude kpitch line ibasfrq, p3, ibasfrq * .8 kdens line 600, p3, 100 kaoff line 0, p3, .1 kpoff line 0, p3, ibasfrq * .5 kgdur line .4, p3, .01 imaxgdur = .5 asigL grain kamp, kpitch, kdens, kaoff, kpoff, kgdur, insnd, 5, imaxgdur, 0.0 asigR grain kamp, kpitch, kdens, kaoff, kpoff, kgdur, insnd, 5, imaxgdur, 0.0 outs asigL, asigR endin f5 0 512 20 2 ; Hanning window f10 0 16384 1 "beats.wav" 0 0 0 i1 0 15 e