This should play if your Web browser has WebAssembly enabled (most do). Most examples will play unless they need to load files. The first time you click Play, Csound will spend a few seconds loading, then play. You can edit this code and replay it.
; Select audio/midi flags here according to platform -odac ;;;realtime audio out ;-iadc ;;;uncomment -iadc if realtime audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o joystick.wav -W ;;; for file output any platform ; Required settings for WebAudio: sr = 48000 ksmps = 128 nchnls = 2 nchnls_i = 1 ; sr = 44100 ; ksmps = 32 ; nchnls = 2 ;0dbfs = 1 instr 1 ; gives information about your joystick in real time kmask joystick 0, 1 kidx = 2 kaxes tab 0, 1 ; number of axes has been stored in position 0 kbuttons tab 1, 1 ; number of buttons has been stored in position 1 printf "this joystick has %d axes, %d buttons\n", kidx, kaxes, kbuttons kuniq init 0 reportaxis: ; first we see if we have any x/y input kcheck = kmask & (1< f1 0 32 7 0 7 0 ; will hold the joystick data i1 0 60000 e