This should play if your Web browser has WebAssembly enabled (most do). Most examples will play unless they need to load files. The first time you click Play, Csound will spend a few seconds loading, then play. You can edit this code and replay it.
; Select audio/midi flags here according to platform -odac ;;;realtime audio out ;-iadc ;;;uncomment -iadc if real audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o pan.wav -W ;;; for file output any platform ; Required settings for WebAudio: sr = 48000 ksmps = 128 nchnls = 2 nchnls_i = 1 ; sr = 44100 ; ksmps = 32 ; nchnls = 4 0dbfs = 1 instr 1 kcps = p4 k1 phasor kcps ; "fraction" of circle - controls speed of rotation - can be negative k2 tablei k1, 1, 1 ; sin of angle (sinusoid in f1) k3 tablei k1, 1, 1, .25, 1 ; cos of angle (sin offset 1/4 circle) arnd randomi 400, 1000, 50 ; produce random values asig poscil .7, arnd, 1 ; audio signal.. a1,a2,a3,a4 pan asig, k2/2, k3/2, 2, 1, 1 ; sent in a circle (f2=1st quad sin) outq a1, a2, a3, a4 endin f1 0 8192 10 1 f2 0 8193 9 .25 1 0 i1 0 10 .2 ;move to the tight i1 11 10 -.2 ;move to the left e