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; Select audio/midi flags here according to platform ; Audio out Audio in -odac -iadc ;;;RT audio I/O ; For Non-realtime ouput leave only the line below: ; -o vcella.wav -W ;;; for file output any platform ; Required settings for WebAudio: sr = 48000 ksmps = 128 nchnls = 2 nchnls_i = 1 ; vcella.csd ; by Anthony Kozar ; This file demonstrates some of the new opcodes available in ; Csound 5 that come from Gabriel Maldonado's CsoundAV. ; sr = 44100 ; kr = 4410 ; ksmps = 10 ; nchnls = 1 ; Cellular automata-driven oscillator bank using vcella and adsynt instr 1 idur = p3 iCArate = p4 ; number of times per second the CA calculates new values ; f-tables for CA parameters iCAinit = p5 ; CA initial states iCArule = p6 ; CA rule values ; The rule is used as follows: ; the states (values) of each cell are summed with their neighboring cells within ; the specied radius (+/- 1 or 2 cells). Each sum is used as an index to read a ; value from the rule table which becomes the new state value for its cell. ; All new states are calculated first, then the new values are all applied ; simultaneously. ielements = ftlen(iCAinit) inumrules = ftlen(iCArule) iradius = 1 ; create some needed tables iCAstate ftgen 0, 0, ielements, -2, 0 ; will hold the current CA states ifreqs ftgen 0, 0, ielements, -2, 0 ; will hold the oscillator frequency for each cell iamps ftgen 0, 0, ielements, -2, 0 ; will hold the amplitude for each cell ; calculate cellular automata state ktrig metro iCArate ; trigger the CA to update iCArate times per second vcella ktrig, 0, iCAstate, iCAinit, iCArule, ielements, inumrules, iradius ; scale CA state for use as amplitudes of the oscillator bank vcopy iamps, iCAstate, ielements vmult iamps, (1/3), ielements ; divide by 3 since state values are 0-3 vport iamps, .01, ielements ; need to smooth the amplitude changes for adsynt ; we could use adsynt2 instead of adsynt, but it does not seem to be working ; i-time loop for calculating frequencies index = 0 inew = 1 iratio = 1.125 ; just major second (creating a whole tone scale) loop1: tableiw inew, index, ifreqs, 0 ; 0 indicates integer indices inew = inew * iratio index = index + 1 if (index < ielements) igoto loop1 ; create sound with additive oscillator bank ifreqbase = 64 iwavefn = 1 iphs = 2 ; random oscillator phases kenv linseg 0.0, 0.5, 1.0, idur - 1.0, 1.0, 0.5, 0.0 aosc adsynt kenv, ifreqbase, iwavefn, ifreqs, iamps, ielements, iphs out aosc * ampdb(68) endin f1 0 16384 10 1 ; This example uses a 4-state cellular automata ; Possible state values are 0, 1, 2, and 3 ; CA initial state ; We have 16 cells in our CA, so the initial state table is size 16 f10 0 16 -2 0 1 0 0 1 0 0 2 2 0 0 1 0 0 1 0 ; CA rule ; The maximum sum with radius 1 (3 cells) is 9, so we need 10 values in the rule (0-9) f11 0 16 -2 1 0 3 2 1 0 0 2 1 0 ; Here is our one and only note! i1 0 20 4 10 11 e