This should play if your Web browser has WebAssembly enabled (most do). Most examples will play unless they need to load files. The first time you click Play, Csound will spend a few seconds loading, then play. You can edit this code and replay it.
-+rtaudio=alsa -o dac:hw:0 ; Required settings for WebAudio: sr = 48000 ksmps = 128 nchnls = 2 nchnls_i = 1 ; nchnls = 2 ; ksmps = 400 #define WII_B #3# #define WII_A #4# #define WII_R_A #304# #define WII_PITCH #20# #define WII_ROLL #21# #define WII_BATTERY #27# #define WII_RUMBLE #3# #define WII_SET_LEDS #4# gkcnt init 1 instr 1 i1 wiiconnect 3,1 wiirange $WII_PITCH., -20, 0 kb wiidata $WII_BATTERY. kt wiidata $WII_B. ka wiidata $WII_A. kra wiidata $WII_R_A. gka wiidata $WII_PITCH. gkp wiidata $WII_ROLL. ; If the B (trigger) button is pressed then activate a note if (kt==0) goto ee event "i", 2, 0, 5 gkcnt = gkcnt + 1 wiisend $WII_SET_LEDS., gkcnt ee: if (ka==0) goto ff wiisend $WII_RUMBLE., 1 ff: if (kra==0) goto gg wiisend $WII_RUMBLE., 0 gg: printk2 kb endin instr 2 a1 oscil ampdbfs(gka), 440+gkp, 1 outs a1, a1 endin f1 0 4096 10 1 i1 0 300