This should play if your Web browser has WebAssembly enabled (most do). Most examples will play unless they need to load files. The first time you click Play, Csound will spend a few seconds loading, then play. You can edit this code and replay it.
; Select audio/midi flags here according to platform -odac --limiter=0.95 ;;;realtime audio out & limit loud sounds ;-iadc ;;;uncomment -iadc if realtime audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o xscanu.wav -W ;;; for file output any platform ; Required settings for WebAudio: sr = 48000 ksmps = 128 nchnls = 2 nchnls_i = 1 ; sr = 44100 ; ksmps = 32 ; nchnls = 2 0dbfs = 1 ;the matrices can be found in /manual/examples instr 1 ; Plain scanned syntnesis ; Note Also that I am using quadratic interpolation on these. a0 = 0 xscanu 1, .01, 6, 2, "128,8-grid.XmatrxT", 4, 5, 2, .1, .1, -.01, .1, .5, 0, 0, a0, 0, 0 a1 xscans .5, cpspch(p4), 333, 0, p6 ; NOTE LEFT RIGHT TRAJECTORY (f333) IS CLEAN! a1 dcblock a1 outs a1, a1 endin instr 2 ; Scan synthesis with audio injection and dual scan paths a0 diskin2 "fox.wav",1,0,1 ; a0,aa ins a0 = a0/.8 xscanu 1, .01, 6, 2, "128,8-torus.XmatrxT", 14, 5, 2, .01, .05, -.05, .1, .5, 0, 0, a0, 0, 0 a1 xscans .3, cpspch(7.00), 333, 0, 2 ; NOTE LEFT RIGHT TRAJECTORY (f333) IS CLEAN! a2 xscans .3, cpspch(6.00), 77, 0, 2 a1 dcblock a1 a2 dcblock a2 outs a1*.5,a2*.1 endin ; Initial condition ;f1 0 16 7 0 8 1 8 0 f1 0 128 7 0 64 1 64 0 ; Masses f2 0 128 -7 1 128 1 ; Centering force f4 0 128 -7 0 128 2 f14 0 128 -7 2 64 0 64 2 ; Damping f5 0 128 -7 1 128 1 ; Initial velocity f6 0 128 -7 -.0 128 .0 ; Trajectories f7 0 128 -5 .001 128 128 f77 0 128 -23 "128-spiral-8,16,128,2,1over2.traj" f777 0 128 -23 "128,8-torus.XmatrxT" ; Spring matrices f3 0 128 -23 "128-string.XmatrxT" f33 0 128 -23 "128-stringcircular.XmatrxT" f333 0 128 -23 "128-left_right.XmatrxT" f3333 0 128 -23 "128,8-torus.XmatrxT" f33333 0 128 -23 "128,8-cylinder.XmatrxT" f333333 0 128 -23 "128,8-grid.XmatrxT" ; Sine f9 0 1024 10 1 ; Pitch tables f100 0 1024 -7 +3 128 +3 128 -2 128 -2 128 +0 128 +0 128 -4 128 -4 128 +3 f101 0 1024 -7 -2 128 -2 128 -2 128 -2 128 -5 128 -5 128 -4 128 -4 128 -2 f102 0 1024 -7 +3 128 +3 128 +2 128 +2 128 +0 128 +0 128 +0 128 +0 128 +3 f103 0 1024 -7 +7 128 +7 128 +5 128 +5 128 +3 128 +3 128 +3 128 +3 128 +7 ; Amplitude tables f200 0 1024 7 1 128 0 128 0 127 0 1 1 128 0 128 0 127 0 1 1 128 0 127 0 1 1 f201 0 1024 7 0 127 0 1 1 127 0 1 1 128 0 127 0 1 1 127 0 1 1 128 0 127 0 1 1 127 0 1 1 f202 0 1024 7 1 127 0 1 1 127 0 1 1 127 0 1 1 127 0 1 1 127 0 1 1 127 0 1 1 127 0 1 1 127 0 1 f203 0 1024 7 1 1024 0 ;;f204 0 1024 7 1 512 0 511 0 1 1 ;----------------------- ; Note list i1 0 10 6.00 1 2 s i2 0 15 e