fmpercfl — Uses FM synthesis to create a percussive flute sound.
Uses FM synthesis to create a percussive flute sound. It comes from a family of FM sounds, all using 4 basic oscillators and various architectures, as used in the TX81Z synthesizer.
All these opcodes take 5 tables for initialization. The first 4 are the basic inputs and the last is the low frequency oscillator (LFO) used for vibrato. These all default to a sine wave table.
The initial waves should be:
ifn1 -- sine wave
ifn2 -- sine wave
ifn3 -- sine wave
ifn4 -- sine wave
kamp -- Amplitude of note.
kfreq -- Frequency of note played.
kc1, kc2 -- Controls for the synthesizer:
kc1 -- Total mod index
kc2 -- Crossfade of two modulators
Algorithm -- 4
kvdepth -- Vibrator depth
kvrate -- Vibrator rate
Here is an example of the fmpercfl opcode. Play fmpercfl.csd
Example 356. Example of the fmpercfl opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform -odac ;;;realtime audio out ;-iadc ;;;uncomment -iadc if realtime audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o fmpercfl.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 2 0dbfs = 1 instr 1 kfreq = 220 kc1 = 5 kvdepth = .01 kvrate = 6 kc2 line 5, p3, p4 asig fmpercfl .5, kfreq, kc1, kc2, kvdepth, kvrate outs asig, asig endin </CsInstruments> <CsScore> ; sine wave. f 1 0 32768 10 1 i 1 0 4 5 i 1 5 8 .1 e </CsScore> </CsoundSynthesizer>