framebuffer — Read audio signals into 1 dimensional k-rate arrays and vice-versa with a specified buffer size.
Plugin opcode in framebuffer.
framebuffer converts audio signals into a 1 dimensional k-rate array of a specified size. The size of the k-rate array must be larger than ksmps. It also converts 1 dimensional k-rate arrays back into audio signals, the k-rate arrays must be uninitialised and also be larger than ksmps in size. The buffer works as a circular buffer and may be used for doing frame based audio processing such as spectral analysis/synthesis or as a simple delay line.
kout[] -- The k-rate array output from the framebuffer. ain -- The audio signal input to the framebuffer.
aout -- The audio signal output from the framebuffer. kin -- The k-rate array input to the framebuffer.
Here is a simple example of the framebuffer opcode. Play framebuffer.csd
Example 381. Example of the framebuffer opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> -odac </CsOptions> <CsInstruments> nchnls = 2 0dbfs = 1 ksmps = 128 sr = 44100 instr 1 isize init 1024 ioverlaps init 4 asig diskin2 "fox.wav", 1, 0, 1 kframe[] framebuffer asig, isize kwindowedFrame[] window kframe, isize aout olabuffer kwindowedFrame, ioverlaps aout = aout / 2 outs aout, aout endin </CsInstruments> <CsScore> i 1 0 400 </CsScore> </CsoundSynthesizer>