ftsamplebank — Reads a directory for sound files.
Plugin opcode in ftsamplebank.
Reads a directory for sound files and loads them to a series of GEN01 function tables.
iNumberOfFile ftsamplebank SDirectory, iFirstTableNumber, iSkipTime, iFormat, iChannel,
kNumberOfFile ftsamplebank SDirectory, kFirstTableNumber, kTrigger, kSkipTime, kFormat, kChannel,
SDirectory -- a string that identifies the directory to browse for files
FirstTableNumber -- this sets the number of the first table into which a soundfile will be loaded
Trigger -- updates the tables when kTrigger is 1, only applicable to k-rate version.
SkipTime -- begin reading at skiptime seconds into the file.
Format -- specifies the audio data-file format:
1 - 8-bit signed character 4 - 16-bit short integers
2 - 8-bit A-law bytes 5 - 32-bit long integers
3 - 8-bit U-law bytes 6 - 32-bit floats
Channel -- channel number to read in. 0 denotes read all channels.
If format = 0 the sample format is taken from the soundfile header, or by default from the CSound -o command-line flag.
iNumberOfFile -- the number of tables that have been created
kNumberOfFile -- the number of tables that have been created
Note | |
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Loading a lot of sound files into function tables at k-rate may cause some audio dropouts. |
This example shows ftsamplebank browsing for samples in a fixed location. It loads all samples it finds into GEN01 function tables and then playsa them back in a sequence, one every second. Play ftsamplebank.csd
Example 398. Example of the ftsamplebank opcode.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform -odac ;;RT audio out ;-iadc ;;;uncomment -iadc if RT audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o diskin.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> 0dbfs = 1 ;load all samples in a given directory into function tables and play them using instrument 1000 instr 1 iFirstTableNumber = 60; iFileCount init 1 iNumberOfFiles ftsamplebank "../examples/", iFirstTableNumber, 0, 4, 1 until iFileCount>=iNumberOfFiles do event_i "i", 1000, iFileCount, 1, iFirstTableNumber+iFileCount iFileCount = iFileCount+1 enduntil endin instr 1000 iTable = p4 aOut loscil3 1, 1, iTable, 1, 0; outs aOut, aOut endin </CsInstruments> <CsScore> i1 0 20 </CsScore> </CsoundSynthesizer>