interp — Converts a control signal to an audio signal using linear interpolation.
iskip (optional, default=0) -- if non zero skips initialisation of internal save space (see reson).
imode (optional, default=0) -- sets the initial output value to the first k-rate input instead of zero. The following graphs show the output of interp with a constant input value, in the original, when skipping init, and in the new mode:
ivalue (optional, default=0) -- initial value if both imode and iskip are zero.
ksig -- input k-rate signal.
interp converts a control signal to an audio signal. It uses linear interpolation between successive kvals.
Here is an example of the interp opcode. Play interp.csd
Example 483. Example of the interp opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform ; Audio out Audio in -odac ;;;RT audio out ; For Non-realtime ouput leave only the line below: ; -o interp.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 1024 ; very high, for demonstration purpose nchnls = 2 0dbfs = 1 instr 1 kamp linseg 0, p3/2, .5, p3/2, 0 ; Create an amplitude envelope. a1 oscil kamp, 440 ; The amplitude envelope will sound rough because it outs a1, a1 ; jumps every ksmps period (1024) endin instr 2 ; a smoother sounding instrument. kamp linseg 0, p3/2, .5, p3/2, 0 ; Create an amplitude envelope aamp interp kamp ; The amplitude envelope will sound smoother due to a1 oscil aamp, 440 ; linear interpolation at the higher a-rate outs a1, a1 endin </CsInstruments> <CsScore> i 1 0 2 ; sounds raw i 2 3 2 ; sounds smooth e </CsScore> </CsoundSynthesizer>