mandol — An emulation of a mandolin.
ifn -- table number containing the pluck wave form. The file mandpluk.aiff is suitable for this. It is also available at ftp://ftp.cs.bath.ac.uk/pub/dream/documentation/sounds/modelling/
iminfreq (optional, default=0) -- Lowest frequency to be played on the note. If it is omitted it is taken to be the same as the initial kfreq.
kamp -- Amplitude of note.
kfreq -- Frequency of note played.
kpluck -- The pluck position, in range 0 to 1. Suggest 0.4.
kdetune -- The proportional detuning between the two strings. Suggested range 0.9 to 1.
kgain -- the loop gain of the model, in the range 0.97 to 1.
ksize -- The size of the body of the mandolin. Range 0 to 2.
Here is an example of the mandol opcode. Play mandol.csd, and mandpluk.aiff
Example 569. Example of the mandol opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform -odac ;;;realtime audio out ;-iadc ;;;uncomment -iadc if realtime audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o mandol.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 2 0dbfs = 1 instr 1 kamp = p4 ksize = p5 kdetune = p6 asig mandol kamp, 880, .4, kdetune, 0.99, ksize, 1, 220 outs asig, asig endin </CsInstruments> <CsScore> ; "mandpluk.aiff" audio file f 1 0 8192 1 "mandpluk.aiff" 0 0 0 i 1 .5 1 1 2 .99 i 1 + 1 .5 1 .99 ;lower volume to compensate i 1 + 3 .3 .3 .99 ;lower volume to compensate i 1 4 1 1 2 .39 ;change detune value i 1 + 1 .5 1 .39 i 1 + 3 .3 .3 .39 e </CsScore> </CsoundSynthesizer>