mute — Mutes/unmutes new instances of a given instrument.
insnum -- instrument number. Equivalent to p1 in a score i statement
“insname” -- A string (in double-quotes) representing a named instrument.
iswitch (optional, default=0) -- represents a switch to mute/unmute an instrument. A value of 0 will mute new instances of an instrument, other values will unmute them. The default value is 0.
All new instances of instrument inst will me muted (iswitch = 0) or unmuted (iswitch not equal to 0). There is no difficulty with muting muted instruments or unmuting unmuted instruments. The mechanism is the same as used by the score q statement For example, it is possible to mute in the score and unmute in some instrument.
Muting/Unmuting is indicated by a message (depending on message level).
Here is an example of the mute opcode. Play mute.csd
Example 643. Example of the mute opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform -odac ;;;realtime audio out ;-iadc ;;;uncomment -iadc if realtime audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o mute.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 2 0dbfs = 1 ; Mute Instrument #2. mute 2 ; Mute Instrument three. mute "three" instr 1 a1 oscils 0.2, 440, 0 outs a1, a1 endin instr 2 ; gets muted a1 oscils 0.2, 880, 0 outs a1, a1 endin instr three ; gets muted a1 oscils 0.2, 1000, 0 outs a1, a1 endin </CsInstruments> <CsScore> i 1 0 1 i 2 0 1 i "three" 0 1 e </CsScore> </CsoundSynthesizer>