rnd31 — 31-bit bipolar random opcodes with controllable distribution.
31-bit bipolar random opcodes with controllable distribution. These units are portable, i.e. using the same seed value will generate the same random sequence on all systems. The distribution of generated random numbers can be varied at k-rate.
ix -- i-rate output value.
iscl -- output scale. The generated random numbers are in the range -iscl to iscl.
irpow -- controls the distribution of random numbers. If irpow is positive, the random distribution (x is in the range -1 to 1) is abs(x) ˆ ((1 / irpow) - 1); for negative irpow values, it is (1 - abs(x)) ˆ ((-1 / irpow) - 1). Setting irpow to -1, 0, or 1 will result in uniform distribution (this is also faster to calculate).
iseed (optional, default=0) -- seed value for random number generator (positive integer in the range 1 to 2147483646 (2 ˆ 31 - 2)). Zero or negative value seeds from current time (this is also the default). Seeding from current time is guaranteed to generate different random sequences, even if multiple random opcodes are called in a very short time.
In the a- and k-rate version the seed is set at opcode initialization. With i-rate output, if iseed is zero or negative, it will seed from current time in the first call, and return the next value from the random sequence in successive calls; positive seed values are set at all i-rate calls. The seed is local for a- and k-rate, and global for i-rate units.
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ax -- a-rate output value.
kx -- k-rate output value.
kscl -- output scale. The generated random numbers are in the range -kscl to kscl. It is the same as iscl, but can be varied at k-rate.
krpow -- controls the distribution of random numbers. It is the same as irpow, but can be varied at k-rate.
Here is an example of the rnd31 opcode at a-rate. Play rnd31.csd
Example 919. An example of the rnd31 opcode at a-rate.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform ; Audio out Audio in -odac ;;;RT audio out ; For Non-realtime ouput leave only the line below: ; -o rnd31.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 2 0dbfs = 1 instr 1 ; Create random numbers at a-rate in the range -2 to 2 with a31 rnd31 2, -0.5 ; a triangular distribution, seed from the current time. afreq = a31 * 500 + 100 ; Use the random numbers to choose a frequency. a1 oscili .5, afreq ; uses sine outs a1, a1 endin </CsInstruments> <CsScore> i 1 0 1 e </CsScore> </CsoundSynthesizer>
Here is an example of the rnd31 opcode at k-rate. Play rnd31_krate.csd
Example 920. An example of the rnd31 opcode at k-rate.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform ; Audio out Audio in -n ; no sound ; For Non-realtime ouput leave only the line below: ; -o rnd31_krate.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 2 0dbfs = 1 instr 1 k1 rnd31 1, 0, 10 ; Create random numbers at k-rate in the range -1 to 1 printks "k1=%f\\n", 0.1, k1 ; with a uniform distribution, seed=10. endin </CsInstruments> <CsScore> i 1 0 .3 e </CsScore> </CsoundSynthesizer>
Its output should include lines like this:
k1=0.112106 k1=-0.274665 k1=0.403933
Here is an example of the rnd31 opcode that uses the number 7 as a seed value. Play rnd31_seed7.csd
Example 921. An example of the rnd31 opcode that uses the number 7 as a seed value.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform ; Audio out Audio in -n ; no sound ; For Non-realtime ouput leave only the line below: ; -o rnd31_seed7.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 2 0dbfs = 1 instr 1 i1 rnd31 1, 0.5, 7 ; i-rate random numbers with linear distribution, seed=7. i2 rnd31 1, 0.5 ; (Note that the seed was used only in the first call.) i3 rnd31 1, 0.5 print i1 print i2 print i3 endin </CsInstruments> <CsScore> i 1 0 0 e </CsScore> </CsoundSynthesizer>
Its output should include lines like this:
instr 1: i1 = -0.649 instr 1: i2 = -0.761 instr 1: i3 = 0.677
Here is an example of the rnd31 opcode that uses the current time as a seed value. Play rnd31_time.csd
Example 922. An example of the rnd31 opcode that uses the current time as a seed value.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform ; Audio out Audio in -n ; no sound ; For Non-realtime ouput leave only the line below: ; -o rnd31_time.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 2 0dbfs = 1 instr 1 i1 rnd31 1, 0.5, 0 ; i-rate random numbers with linear distribution, i2 rnd31 1, 0.5 ; seeding from the current time. (Note that the seed i3 rnd31 1, 0.5 ; was used only in the first call.) print i1 print i2 print i3 endin </CsInstruments> <CsScore> i 1 0 0 e </CsScore> </CsoundSynthesizer>
Its output should include lines like this:
instr 1: i1 = -0.691 instr 1: i2 = -0.686 instr 1: i3 = -0.358