scanhammer

scanhammer — Copies from one table to another with a gain control.

Description

This is is a variant of tablecopy, copying from one table to another, starting at ipos, and with a gain control. The number of points copied is determined by the length of the source. Other points are not changed. This opcode can be used to hit a string in the scanned synthesis code.

Syntax

scanhammer isrc, idst, ipos, imult

Initialization

isrc -- source function table.

idst -- destination function table.

ipos -- starting position (in points).

imult -- gain multiplier. A value of 0 will leave values unchanged.

Examples

Here is an example of the scanhammer opcode. Play scanhammer.csd

Example 932. Example of the scanhammer opcode.

See the sections Real-time Audio and Command Line Flags for more information on using command line flags.

<CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
-odac --limiter=0.9 ;;;realtime audio out and limiter
;-iadc    ;;;uncomment -iadc if realtime audio input is needed too
; For Non-realtime ouput leave only the line below:
; -o scanhammer.wav -W ;;; for file output any platform
</CsOptions>
<CsInstruments>

sr = 44100
ksmps = 32
nchnls = 2
0dbfs  = 1

; by Menno Knevel 2021

instr 1	

initial ftgen 1, 0, p5, 10, 1                         ; initial position = sine wave
imass   ftgen 2, 0, p5, -7, .1, p5, 1                 ; masses
istiff  ftgen 3, 0, p5, -7, 0, p5*.3, 0.8*p5, p5*.7, 0   ; stiffness
idamp   ftgen 4, 0, p5, -7, 1, p5, 1                  ; damping
ivelo   ftgen 5, 0, p5, -7, 0, p5, 0.5                ; initial velocity

iamp = .20
ipch  = cpsmidinn(p4) 
scanhammer 1, 1, 0, p6                                ; scale initial position wave 
asig3 scantable iamp, ipch, 1, 2, 3, 4, 5             ; set ftables in motion
asig  foscili iamp, ipch, 1.414, .03, 1, 1            ; but use FM sound, with slow vibrato
asig  butlp  asig, 2000                               ; lowpass filter
asig dcblock asig
outs asig, asig

endin

</CsInstruments>
<CsScore>
s   ;                  note    size    hit
i1	0	10	50      128     2   ; hit very hard
i1	11	10	50      .       1   ; hit normally
i1	22	10	50      .       .3  ; hit soft
s
i1	1	10	50      32      2   ; different table size 
i1	12	10	50      .       1
i1	23	20	50      .       .3
e
</CsScore>
</CsoundSynthesizer>


See Also

scantable

Credits

Author: Matt Gilliard
April 2002

New in version 4.20