vdelayxwq — Variable delay opcodes with high quality interpolation.
imd -- max. delay time (seconds)
iws -- interpolation window size (see below)
ist (optional) -- skip initialization if not zero
ain1, ain2, ain3, ain4 -- input audio signals
aout1, aout2, aout3, aout4 -- output audio signals
adl -- delay time in seconds
These opcodes use high quality (and slow) interpolation, that is much more accurate than the currently available linear and cubic interpolation. The iws parameter sets the number of input samples used for calculating one output sample (allowed values are any integer multiply of 4 in the range 4 - 1024); higher values mean better quality and slower speed.
The vdelayxw opcodes change the position of the write tap in the delay line (unlike all other delay ugens that move the read tap), and are most useful for implementing Doppler effects where the position of the listener is fixed, and the sound source is moving.
The multichannel opcodes (eg. vdelayxq) allow delaying 2 or 4 variables at once (stereo or quad signals); this is much more efficient than using separate opcodes for each channel.
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Here is an example of the use of the vdelayxwq opcode. Play vdelayxwq.csd
Example 1174. Example of the vdelayxwq opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform -odac ;;;realtime audio out ;-iadc ;;;uncomment -iadc if realtime audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o vdelayxwq.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 4 0dbfs = 1 instr 1 ims = .5 ;maximum delay time in seconds iws = 1024 ;best quality adl = .5 ;delay time aout1 diskin2 "beats.wav", 1, 0, 1 ;loop beats.wav aout2 diskin2 "fox.wav", 1, 0, 1 ;loop fox.wav aout3 diskin2 "Church.wav", 1, 0, 1 ;loop Church.wav aout4 diskin2 "flute.aiff", 1, 0, 1 ;loop flute.aiff a2 poscil3 .2, .1, 1 ;make an LFO, 1 cycle per 2 seconds adl = a2 + ims/2 ;offset the LFO so that it is positive aout1, aout2, aout3, aout4 vdelayxwq aout1, aout2, aout3, aout4, adl, ims, iws ;use the LFO to control delay time outq aout1, aout2, aout3, aout4 endin </CsInstruments> <CsScore> f1 0 8192 10 1 i 1 0 10 e </CsScore> </CsoundSynthesizer>