voice — An emulation of a human voice.
ifn, ivfn -- two table numbers containing the carrier waveform and the vibrato waveform. The files impuls20.aiff, ahh.aiff, eee.aiff, or ooo.aiff are suitable for the first of these, and a sine wave for the second. These files are available from ftp://ftp.cs.bath.ac.uk/pub/dream/documentation/sounds/modelling/
kamp -- Amplitude of note.
kfreq -- Frequency of note played. It can be varied in performance.
kphoneme -- an integer in the range 0 to 16, which select the formants for the sounds:
“eee”, “ihh”, “ehh”, “aaa”,
“ahh”, “aww”, “ohh”, “uhh”,
“uuu”, “ooo”, “rrr”, “lll”,
“mmm”, “nnn”, “nng”, “ngg”.
At present the phonemes
“fff”, “sss”, “thh”, “shh”,
“xxx”, “hee”, “hoo”, “hah”,
“bbb”, “ddd”, “jjj”, “ggg”,
“vvv”, “zzz”, “thz”, “zhh”
are not available (!)
kform -- Gain on the phoneme. values 0.0 to 1.2 recommended.
kvibf -- frequency of vibrato in Hertz. Suggested range is 0 to 12
kvamp -- amplitude of the vibrato
Here is an example of the voice opcode. Play voice.csd, and impuls20.aiff
Example 1194. Example of the voice opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform -odac ;;;realtime audio out ;-iadc ;;;uncomment -iadc if realtime audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o voice.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 2 0dbfs = 1 instr 1 kamp = p4 kphon = p5 asig voice kamp, 200, kphon, 0.488, 0, 1, 1, 2 outs asig, asig endin </CsInstruments> <CsScore> f 1 0 256 1 "impuls20.aiff" 0 0 0 ;audio file for the carrier waveform f 2 0 256 10 1 ;sine wave for the vibrato waveform ; ampl phoneme i 1 0 2 0.8 1 i 1 + . 0.6 2 i 1 + . 1.8 3 i 1 + . 15.0 4 i 1 + . 0.05 5 i 1 + . 0.06 6 i 1 + . 0.03 7 i 1 + . 0.0002 8 i 1 + . 0.1 9 i 1 + . 0.5 10 i 1 + . 100 11 i 1 + . 0.03 12 i 1 + . 0.04 13 i 1 + . 0.04 14 i 1 + . 0.04 15 i 1 + . 0.05 16 e </CsScore> </CsoundSynthesizer>