vtablei — Read vectors (from tables -or arrays of vectors).
indx - Index into f-table, either a positive number range matching the table length (ixmode = 0) or a 0 to 1 range (ixmode != 0).
ifn - table number
iout1...ioutN - output vector elements
ixmode - index data mode. The default value is 0.
== 0 index is treated as a raw table location,
== 1 index is normalized (0 to 1).
interp - vtable (vector table) family of opcodes allows the user to switch beetween interpolated or non-interpolated output by means of the interp argument.
This opcode is useful in all cases in which one needs to access sets of values associated to unique indexes (for example, multi-channel samples, STFT bin frames, spectral formants, p-field based scores etc.). The number of elements of each vector (length of the vector) is determined by the number of optional arguments on the right (iout1 , iout2, iout3, .... ioutN).
vtable (vector table) family of opcodes allows the user to switch beetween interpolated or non-interpolated output by means of the interp argument.
Notice that no wrap nor limit mode is implemented. So, if an index attempt to access to a zone not allocated by the table, Csound will probably crash. However this drawback can be easily avoided by using wrap or limit opcodes applied to indexes before using vtable, in order to correct eventual out-of-range values.
Here is an example of the vtablei opcode. It uses the files Play vtablei.csd
Example 1207. Example of the vtablei opcode.
<CsoundSynthesizer> <CsOptions> -odac -B441 -b441 </CsOptions> <CsInstruments> sr = 44100 kr = 100 ksmps = 441 nchnls = 2 gindx init 0 instr 1 kindex init 0 ktrig metro 0.5 if ktrig = 0 goto noevent event "i", 2, 0, 0.5, kindex kindex = kindex + 1 noevent: endin instr 2 iout1 init 0 iout2 init 0 iout3 init 0 iout4 init 0 indx = p4 vtablei indx, 1, 1, 0, iout1,iout2, iout3, iout4 print iout1, iout2, iout3, iout4 turnoff endin </CsInstruments> <CsScore> f 1 0 32 10 1 i 1 0 20 </CsScore> </CsoundSynthesizer>