deltap — Taps a delay line at variable offset times, uses cubic interpolation.
xdlt -- specifies the tapped delay time in seconds. Each can range from 1 control period to the full delay time of the read/write pair; however, since there is no internal check for adherence to this range, the user is wholly responsible. Each argument can be a constant, a variable, or a time-varying signal; the xdlt argument in deltap3 implies that an audio-varying delay is permitted there.
deltap3 is experimental, and uses cubic interpolation. (New in Csound version 3.50.)
This opcode can tap into a delayr/delayw pair, extracting delayed audio from the idlt seconds of stored sound. There can be any number of deltap and/or deltapi units between a read/write pair. Each receives an audio tap with no change of original amplitude.
This opcode can provide multiple delay taps for arbitrary delay path and feedback networks. They can deliver either constant-time or time-varying taps, and are useful for building chorus effects, harmonizers, and Doppler shifts. Constant-time delay taps (and some slowly changing ones) do not need interpolated readout; they are well served by deltap. Medium-paced or fast varying dlt's, however, will need the extra services of deltapi.
delayr/delayw pairs may be interleaved. To associate a delay tap unit with a specific delayr unit, it not only has to be located between that delayr and the appropriate delayw unit, but must also precede any following delayr units. See Example 2. (This feature added in Csound version 3.57 by Jens Groh and John ffitch).
N.B. k-rate delay times are not internally interpolated, but rather lay down stepped time-shifts of audio samples; this will be found quite adequate for slowly changing tap times. For medium to fast-paced changes, however, one should provide a higher resolution audio-rate timeshift as input.
Example 223. deltap example #1
asource buzz 1, 440, 20, 1 atime linseg 1, p3/2,.01, p3/2,1 ; trace a distance in secs ampfac = 1/atime/atime ; and calc an amp factor adump delayr 1 ; set maximum distance amove deltapi atime ; move sound source past delayw asource ; the listener out amove * ampfac
Example 224. deltap example #2
ainput1 = ..... ainput2 = ..... kdlyt1 = ..... kdlyt2 = ..... ;Read delayed signal, first delayr instance: adump delayr 4.0 adly1 deltap kdlyt1 ; associated with first delayr instance ;Read delayed signal, second delayr instance: adump delayr 4.0 adly2 deltap kdlyt2 ; associated with second delayr instance ;Do some cross-coupled manipulation: afdbk1 = 0.7 * adly1 + 0.7 * adly2 + ainput1 afdbk2 = -0.7 * adly1 + 0.7 * adly2 + ainput2 ;Feed back signal, associated with first delayr instance: delayw afdbk1 ;Feed back signal, associated with second delayr instance: delayw afdbk2 outs adly1, adly2
Here is yet another example of the deltap3 opcode. Play deltap3.csd
Example 225. Example of the deltap3 opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform -odac ;;;RT audio out ;-iadc ;;;uncomment -iadc if RT audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o deltap3.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 2 0dbfs = 1 gasig init 0 gidel = 1 ;delay time in seconds instr 1 ain pluck .7, 440, 1000, 0, 1 outs ain, ain vincr gasig, ain ;send to global delay endin instr 2 ifeedback = p4 abuf2 delayr gidel adelL deltap3 .4 ;first tap (on left channel) adelM deltap3 1 ;second tap (on middle channel) delayw gasig + (adelL * ifeedback) abuf3 delayr gidel kdel line 1, p3, .01 ;vary delay time adelR deltap3 .65 * kdel ;one pitch changing tap (on the right chn.) delayw gasig + (adelR * ifeedback) ;make a mix of all deayed signals outs adelL + adelM, adelR + adelM clear gasig endin </CsInstruments> <CsScore> i 1 0 1 i 1 3 1 i 2 0 3 0 ;no feedback i 2 3 8 .8 ;lots of feedback e </CsScore> </CsoundSynthesizer>