/

/ — Division operator.

Description

Arithmetic operators perform operations of change-sign (negate), don't-change-sign, logical AND logical OR, add, subtract, multiply and divide. Note that a value or an expression may fall between two of these operators, either of which could take it as its left or right argument, as in


a + b * c.
      

In such cases three rules apply:

1. * and / bind to their neighbors more strongly than + and −. Thus the above expression is taken as

  
a + (b * c)
      

with * taking b and c and then + taking a and b * c.

2. + and bind more strongly than &&, which in turn is stronger than ||:

  
a && b - c || d
      

is taken as

  
(a && (b - c)) || d
      

3. When both operators bind equally strongly, the operations are done left to right:

  
a - b - c
      

is taken as

  
(a - b) - c
      

Parentheses may be used as above to force particular groupings.

Syntax

a /  b  (no rate restriction)

where the arguments a and b may be further expressions.

Arguments

The arguments of / can be scalar values or k-rate one dimensional arrays (vectors), or any combination. If one of the arguments is an array, so is the value.

Examples

Here is an example of the / operator. Play divides.csd

Example 26. Example of the / operator.

See the sections Real-time Audio and Command Line Flags for more information on using command line flags.

<CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
-odac    ;;;realtime audio out
;-iadc    ;;;uncomment -iadc if realtime audio input is needed too
; For Non-realtime ouput leave only the line below:
; -o /.wav -W ;;; for file output any platform
</CsOptions>
<CsInstruments>

sr = 44100
ksmps = 32
nchnls = 2
0dbfs  = 1

instr 1

idiv  = 1/p3 * p4
ktrm  oscil 1, idiv, 1						;use oscil as an envelope
printf "retrigger rate per note duration = %f\n",1, idiv
kndx  line 5, p3, 1						;vary index of FM
asig  foscil ktrm, 200, 1, 1.4, kndx, 1
      outs asig, asig

endin
</CsInstruments>
<CsScore>
f 1  0 4096 10   1    ;sine wave

i 1 0 3	10   
i 1 4 3 15  	
i 1 8 3 2 

e
</CsScore>
</CsoundSynthesizer>


Its output should include lines like these:

retrigger rate per note duration = 3.333333
retrigger rate per note duration = 5.000000
retrigger rate per note duration = 0.666667

See Also

-, +, &&, ||, *, ˆ, %

Credits

Arithmetic on vectors is new in version 6.00