else — Executes a block of code when an "if...then" condition is false.
else is used inside of a block of code between the "if...then" and endif opcodes. It defines which statements are executed when a "if...then" condition is false. Only one else statement may occur and it must be the last conditional statement before the endif opcode.
Here is an example of the else opcode. Play else.csd
Example 261. Example of the else opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform -odac ;;;realtime audio out ;-iadc ;;;uncomment -iadc if realtime audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o else.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 2 0dbfs = 1 instr 1 ipch = cpspch(p4) ienv = p5 if (ienv == 0) then kenv adsr 0.01, 0.95, .7, .5 else kenv linseg 0, p3 * .5, 1, p3 * .5, 0 endif aout vco2 .8, ipch, 10 aout moogvcf aout, ipch + (kenv * 6 * ipch) , .5 aout = aout * kenv outs aout, aout endin </CsInstruments> <CsScore> i 1 0 2 8.00 0 i 1 3 2 8.00 1 e </CsScore> </CsoundSynthesizer>