goto — Transfer control on every pass.
goto label
where label is in the same instrument block and is not an expression.
Note | |
---|---|
Using goto not as part of an if statement (as in: goto end), will cause initialization to be skipped on all the code the goto jumps over. In performance, leaving some opcodes uninitialized will cause deletion of the note/event. In these cases, using kgoto (as in: kgoto end) might be preferred." |
Here is an example of the goto opcode. Play goto.csd
Example 426. Example of the goto opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform ; Audio out Audio in -odac -iadc ;;;RT audio I/O ; For Non-realtime ouput leave only the line below: ; -o goto.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> ; Initialize the global variables. sr = 44100 kr = 4410 ksmps = 10 nchnls = 1 ; Instrument #1. instr 1 a1 oscil 10000, 440, 1 goto playit ; The goto will go to the playit label. ; It will skip any code in between like this comment. playit: out a1 endin </CsInstruments> <CsScore> ; Table #1: a simple sine wave. f 1 0 32768 10 1 ; Play Instrument #1 for one second. i 1 0 1 e </CsScore> </CsoundSynthesizer>