event — Generates a score event from an instrument.
event "scorechar", kinsnum, kdelay, kdur, [, kp4] [, kp5] [, ...]
event "scorechar", "insname", kdelay, kdur, [, kp4] [, kp5] [, ...]
“scorechar” -- A string (in double-quotes) representing the first p-field in a score statement. This is usually “e”, “f”, or “i”
“insname” -- A string (in double-quotes) representing a named instrument.
kinsnum -- The instrument to use for the event. This corresponds to the first p-field, p1, in a score statement.
kdelay -- When (in seconds) the event will occur from the current performance time. This corresponds to the second p-field, p2, in a score statement.
kdur -- How long (in seconds) the event will happen. This corresponds to the third p-field, p3, in a score statement.
kp4, kp5, ... (optional) -- Parameters representing additional p-field in a score statement. It starts with the fourth p-field, p4.
Note | |
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Note that the event opcode cannot accept string p-fields. If you need to pass strings when instantiating an instrument, use the scoreline or scoreline_i opcode. |
Here is an example of the event opcode. Play event.csd
Example 271. Example of the event opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform ; Audio out Audio in No messages -odac -iadc -d ;;;RT audio I/O ; For Non-realtime ouput leave only the line below: ; -o event.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> ; Initialize the global variables. sr = 44100 kr = 4410 ksmps = 10 nchnls = 1 ; Instrument #1 - an oscillator with a high note. instr 1 ; Create a trigger and set its initial value to 1. ktrigger init 1 ; If the trigger is equal to 0, continue playing. ; If not, schedule another event. if (ktrigger == 0) goto contin ; kscoreop="i", an i-statement. ; kinsnum=2, play Instrument #2. ; kwhen=1, start at 1 second. ; kdur=0.5, play for a half-second. event "i", 2, 1, 0.5 ; Make sure the event isn't triggered again. ktrigger = 0 contin: a1 oscils 10000, 440, 1 out a1 endin ; Instrument #2 - an oscillator with a low note. instr 2 a1 oscils 10000, 220, 1 out a1 endin </CsInstruments> <CsScore> ; Make sure the score plays for two seconds. f 0 2 ; Play Instrument #1 for a half-second. i 1 0 0.5 e </CsScore> </CsoundSynthesizer>
Here is an example of the event opcode using a named instrument. Play event_named.csd
Example 272. Example of the event opcode using a named instrument.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform ; Audio out Audio in No messages -odac -iadc -d ;;;RT audio I/O ; For Non-realtime ouput leave only the line below: ; -o event_named.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> ; Initialize the global variables. sr = 44100 kr = 4410 ksmps = 10 nchnls = 1 ; Instrument #1 - an oscillator with a high note. instr 1 ; Create a trigger and set its initial value to 1. ktrigger init 1 ; If the trigger is equal to 0, continue playing. ; If not, schedule another event. if (ktrigger == 0) goto contin ; kscoreop="i", an i-statement. ; kinsnum="low_note", instrument named "low_note". ; kwhen=1, start at 1 second. ; kdur=0.5, play for a half-second. event "i", "low_note", 1, 0.5 ; Make sure the event isn't triggered again. ktrigger = 0 contin: a1 oscils 10000, 440, 1 out a1 endin ; Instrument "low_note" - an oscillator with a low note. instr low_note a1 oscils 10000, 220, 1 out a1 endin </CsInstruments> <CsScore> ; Make sure the score plays for two seconds. f 0 2 ; Play Instrument #1 for a half-second. i 1 0 0.5 e </CsScore> </CsoundSynthesizer>