lposcil3 — Read sampled sound from a table with high precision and cubic interpolation.
Read sampled sound (mono or stereo) from a table, with looping, and high precision. lposcil3 uses cubic interpolation.
kamp -- amplitude
kfreqratio -- multiply factor of table frequency (for example: 1 = original frequency, 1.5 = a fifth up , .5 = an octave down)
kloop -- start loop point (in samples)
kend -- end loop point (in samples)
lposcil3 (looping precise oscillator) allows varying at k-rate, the starting and ending point of a sample contained in a table (GEN01). This can be useful when reading a sampled loop of a wavetable, where repeat speed can be varied during the performance.
Here is an example of the lposcil3 opcode. Play lposcil3.csd
Example 551. Example of the lposcil3 opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform -odac ;;;realtime audio out ;-iadc ;;;uncomment -iadc if realtime audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o lposcil3.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 2 0dbfs = 1 instr 1 kcps = 1.5 ; a fifth up kloop = 0 ; loop start time (in samples) kend line 45000, p3, 10000 ; vary loop end time (in samples) asig lposcil3 1, kcps, kloop, kend, 1 outs asig, asig endin </CsInstruments> <CsScore> ; Its table size is deferred, ; and format taken from the soundfile header. f 1 0 0 1 "beats.wav" 0 0 0 ; Play Instrument #1 for 6 seconds. ; This will loop the drum pattern several times. i 1 0 6 e </CsScore> </CsoundSynthesizer>