randomh — Generates random numbers with a user-defined limit and holds them for a period of time.
ares randomh kmin, kmax, xcps [,imode] [,ifirstval]
kres randomh kmin, kmax, kcps [,imode] [,ifirstval]
imode (optional, default=0) -- generation mode of the first output value (see below)
ifirstval (optional, default=0) -- first output value
kmin -- minimum range limit
kmax -- maximum range limit
kcps, xcps -- rate of random break-point generation
The randomh opcode is similar to randh but allows the user to set arbitrary minimum and maximum values.
When imode = 0 (the default), the kmin argument value is outputted during 1/kcps (resp. 1/xcps) seconds at the beginning of the note. Then, the normal process takes place with a new random number generated and held every 1/kcps (resp. 1/xcps) seconds.
When imode = 2, the ifirstval argument value is outputted during 1/kcps (resp. 1/xcps) seconds at the beginning of the note. Then, the normal process takes place with a new random number generated and held every 1/kcps (resp. 1/xcps) seconds.
When imode = 3, the generation process begins with a random value from the initialization time.
Here is an example of the randomh opcode. Play randomh.csd
Example 879. Example of the randomh opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform ; Audio out Audio in -odac ;;;realtime audio out ; For Non-realtime ouput leave only the line below: ; -o randomh.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> ; by Kevin Conder & Menno Knevel, adapted for new args by Francois Pinot. sr = 44100 ksmps = 32 nchnls = 2 0dbfs = 1 seed 0 instr 1 kmin init 220; Choose a random frequency between 220 and 440 Hz. kmax init 440 kcps init 10; Generate new random numbers at 10 Hz. imode = p4 ifstval = p5 printf_i "\nMode: %d\n", 1, imode k1 randomh kmin, kmax, kcps, imode, ifstval printk2 k1 asig poscil 1, k1 outs asig, asig endin </CsInstruments> <CsScore> ; each time with a different mode. i 1 0 1 i 1 2 1 2 330 i 1 4 1 3 e </CsScore> </CsoundSynthesizer>
Its output should include lines like this:
Mode: 0 i1 220.00000 i1 396.26079 i1 240.75446 i1 364.24577 ... Mode: 2 i1 330.00000 i1 416.50935 i1 356.11619 i1 433.59324 ... Mode: 3 i1 261.17741 i1 402.00891 i1 393.86592 i1 307.19839 ...
Two musical examples featuring the randomh opcode: Play FtmorfRandomh_Cucchi.csd and Play Ftmorf_Cucchi.csd, both by Stefano Cucchi.