randomi — Generates a user-controlled random number series with interpolation between each new number.
Generates a user-controlled random number series with interpolation between each new number.
ares randomi kmin, kmax, xcps [,imode] [,ifirstval]
kres randomi kmin, kmax, kcps [,imode] [,ifirstval]
imode (optional, default=0) -- first interpolation cycle mode (see below)
ifirstval (optional, default=0) -- first output value
kmin -- minimum range limit
kmax -- maximum range limit
kcps, xcps -- rate of random break-point generation
The randomi opcode is similar to randi but allows the user to set arbitrary minimum and maximum values.
When imode = 0 (the default), the kmin argument value is outputted during 1/kcps (resp. 1/xcps) seconds at the beginning of the note, before the first random number is generated. Then the normal interpolation process takes place, first between kmin and the first random number generated, and then between successive generated random numbers, each interpolation cycle having a duration of 1/kcps (resp. 1/xcps) seconds.
When imode = 1, a random number is generated at initialization and interpolation begins immediately between the kmin argument value and that random number.
When imode = 2, a random number is generated at initialization and interpolation begins immediately between the ifirstval argument value and that random number.
When imode = 3, two random numbers are generated at initialization as breakpoints for the first interpolation cycle.
Here is an example of the randomi opcode. Play randomi.csd
Example 880. Example of the randomi opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform ; Audio out Audio in -odac -iadc ;;;RT audio I/O ; For Non-realtime ouput leave only the line below: ; -o randomi.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> ; Initialize the global variables. sr = 44100 kr = 4410 ksmps = 10 nchnls = 1 seed 0 ; Instrument #1. instr 1 ; Choose a random frequency between 220 and 440. ; Generate new random numbers at 10 Hz. kmin init 220 kmax init 440 kcps init 10 imode = p4 ifstval = p5 printf_i "\nMode: %d\n", 1, imode k1 randomi kmin, kmax, kcps, imode, ifstval printks "k1 = %f\n", 0.1, k1 endin </CsInstruments> <CsScore> ; Play Instrument #1 for one second. ; each time with a different mode. i 1 0 1 i 1 1 1 1 i 1 2 1 2 330 i 1 3 1 3 e </CsScore> </CsoundSynthesizer>
Its output should include lines like this:
Mode: 0 k1 = 220.000000 k1 = 220.000000 k1 = 220.146093 k1 = 246.827703 k1 = 395.595775 ... Mode: 1 k1 = 220.000000 k1 = 224.325329 k1 = 274.370074 k1 = 343.216049 k1 = 414.324347 ... Mode: 2 k1 = 330.000000 k1 = 292.628171 k1 = 334.519777 k1 = 290.610602 k1 = 394.905366 ... Mode: 3 k1 = 360.727674 k1 = 431.680412 k1 = 380.625254 k1 = 289.267139 k1 = 303.038109 ...