sndwarp — Reads a mono sound sample from a table and applies time-stretching and/or pitch modification.
sndwarp reads sound samples from a table and applies time-stretching and/or pitch modification. Time and frequency modification are independent from one another. For example, a sound can be stretched in time while raising the pitch!
The window size and overlap arguments are important to the result and should be experimented with. In general they should be as small as possible. For example, start with iwsize=sr/10 and ioverlap=15. Try irandw=iwsize*0.2. If you can get away with less overlaps, the program will be faster. But too few may cause an audible flutter in the amplitude. The algorithm reacts differently depending upon the input sound and there are no fixed rules for the best use in all circumstances. But with proper tuning, excellent results can be achieved.
ares [, ac] sndwarp xamp, xtimewarp, xresample, ifn1, ibeg, iwsize, \
irandw, ioverlap, ifn2, itimemode
ifn1 -- the number of the table holding the sound samples which will be subjected to the sndwarp processing. GEN01 is the appropriate function generator to use to store the sound samples from a pre-existing soundfile.
ibeg -- the time in seconds to begin reading in the table (or soundfile). When itimemode is non- zero, the value of xtimewarp is offset by ibeg.
iwsize -- the window size in samples used in the time scaling algorithm.
irandw -- the bandwidth of a random number generator. The random numbers will be added to iwsize.
ioverlap -- determines the density of overlapping windows.
ifn2 -- a function used to shape the window. It is usually used to create a ramp of some kind from zero at the beginning and back down to zero at the end of each window. Try using a half sine (i.e.: f1 0 16384 9 .5 1 0) which works quite well. Other shapes can also be used.
ares -- the single channel of output from the sndwarp unit generator. sndwarp assumes that the function table holding the sampled signal is a mono one. This simply means that sndwarp will index the table by single-sample frame increments. The user must be aware then that if a stereo signal is used with sndwarp, time and pitch will be altered accordingly.
ac (optional) -- a single-layer (no overlaps), unwindowed versions of the time and/or pitch altered signal. They are supplied in order to be able to balance the amplitude of the signal output, which typically contains many overlapping and windowed versions of the signal, with a clean version of the time-scaled and pitch-shifted signal. The sndwarp process can cause noticeable changes in amplitude, (up and down), due to a time differential between the overlaps when time-shifting is being done. When used with a balance unit, ac can greatly enhance the quality of sound.
xamp -- the value by which to scale the amplitude (see note on the use of this when using ac).
xtimewarp -- determines how the input signal will be stretched or shrunk in time. There are two ways to use this argument depending upon the value given for itimemode. When the value of itimemode is 0, xtimewarp will scale the time of the sound. For example, a value of 2 will stretch the sound by 2 times. When itimemode is any non-zero value then xtimewarp is used as a time pointer in a similar way in which the time pointer works in lpread and pvoc An example below illustrates this. In both cases, the pitch will not be altered by this process. Pitch shifting is done independently using xresample.
xresample -- the factor by which to change the pitch of the sound. For example, a value of 2 will produce a sound one octave higher than the original. The timing of the sound, however, will not be altered.
Here is an example of the sndwarp opcode. Play sndwarp.csd
Example 985. Example of the sndwarp opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform -odac ;;;realtime audio out ;-iadc ;;;uncomment -iadc if realtime audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o sndwarp.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 0dbfs = 1 nchnls = 2 instr 1 ktimewarp line 0, p3, 2.7 ;length of "fox.wav" kresample init 1 ;do not change pitch ibeg = 0 ;start at beginning kwsize line 4410, p3, 2000 iwsize = 4410 ;window size in samples with irandw = 882 ;bandwidth of a random number generator itimemode = 1 ;ktimewarp is "time" pointer ioverlap = p4 asig sndwarp .5, ktimewarp, kresample, 1, ibeg, iwsize, irandw, ioverlap, 2, itimemode asig2 sndwarp2 .5, ktimewarp, kresample, 1, ibeg, kwsize, irandw, ioverlap, 2, itimemode outs asig, asig2 endin </CsInstruments> <CsScore> f 1 0 131072 1 "fox.wav" 0 0 0 ; audio file f 2 0 1024 9 0.5 1 0 ; half of a sine wave i 1 0 7 2 ;different overlaps i 1 + 7 5 i 1 + 7 15 e </CsScore> </CsoundSynthesizer>
The below example shows a slowing down or stretching of the sound stored in the stored table (ifn1). Over the duration of the note, the stretching will grow from no change from the original to a sound which is ten times “slower” than the original. At the same time the overall pitch will move upward over the duration by an octave.
iwindfun = 1 isampfun = 2 ibeg = 0 iwindsize = 2000 iwindrand = 400 ioverlap = 10 awarp line 1, p3, 1 aresamp line 1, p3, 2 kenv line 1, p3, .1 asig sndwarp kenv, awarp, aresamp, isampfun, ibeg, iwindsize, iwindrand, ioverlap, iwindfun, 0
Now, here is an example using xtimewarp as a time pointer and using stereo:
itimemode = 1 atime line 0, p3, 10 ar1, ar2 sndwarpst kenv, atime, aresamp, sampfun, ibeg, iwindsize, iwindrand, ioverlap, \ iwindfun, itimemode
In the above, atime advances the time pointer used in the sndwarpst from 0 to 10 over the duration of the note. If p3 is 20 then the sound will be two times slower than the original. Of course you can use a more complex function than just a single straight line to control the time factor.
Now the same as above but using the balance function with the optional outputs:
asig,acmp sndwarp 1, awarp, aresamp, isampfun, ibeg, iwindsize, iwindrand, ioverlap, iwindfun, itimemode abal balance asig, acmp asig1,asig2,acmp1,acmp2 sndwarpst 1, atime, aresamp, sampfun, ibeg, iwindsize, iwindrand, ioverlap, \ iwindfun, itimemode abal1 balance asig1, acmp1 abal2 balance asig2, acmp2
In the above two examples notice the use of the balance unit. The output of balance can then be scaled, enveloped, sent to an out or outs, and so on. Notice that the amplitude arguments to sndwarp and sndwarpst are “1” in these examples. By scaling the signal after the sndwarp process, abal, abal1, and abal2 should contain signals that have nearly the same amplitude as the original input signal to the sndwarp process. This makes it much easier to predict the levels and avoid samples out of range or sample values that are too small.
More Advice | |
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Only use the stereo version when you really need to be processing a stereo file. It is somewhat slower than the mono version and if you use the balance function it is slower again. There is nothing wrong with using a mono sndwarp in a stereo orchestra and sending the result to one or both channels of the stereo output! |