soundin — Reads audio data from an external device or stream.
Reads audio data from an external device or stream. Up to 24 channels may be read before v5.14, extended to 40 in later versions.
ar1[, ar2[, ar3[, ... a24]]] soundin ifilcod [, iskptim] [, iformat] \
[, iskipinit] [, ibufsize]
ifilcod -- integer or character-string denoting the source soundfile name. An integer denotes the file soundin.filcod; a character-string (in double quotes, spaces permitted) gives the filename itself, optionally a full pathname. If not a full path, the named file is sought first in the current directory, then in that given by the environment variable SSDIR (if defined) then by SFDIR See also GEN01
iskptim (optional, default=0) -- time in seconds of input sound to be skipped. The default value is 0. In csound 5.00 and later, this may be negative to add a delay instead of skipping time.
iformat (optional, default=0) -- specifies the audio data file format:
1 = 8-bit signed char (high-order 8 bits of a 16-bit integer)
2 = 8-bit A-law bytes
3 = 8-bit U-law bytes
4 = 16-bit short integers
5 = 32-bit long integers
6 = 32-bit floats
7 = 8-bit unsigned int (not available in Csound versions older than 5.00)
8 = 24-bit int (not available in Csound versions older than 5.00)
9 = 64-bit doubles (not available in Csound versions older than 5.00)
iskipinit -- switches off all initialisation if non zero (default=0). This was introduced in 4_23f13 and csound5.
ibufsize -- buffer size in mono samples (not sample frames). Not available in Csound versions older than 5.00. The default buffer size is 2048.
If iformat = 0 it is taken from the soundfile header, and if no header from the Csound -o command-line flag. The default value is 0.
soundin is functionally an audio generator that derives its signal from a pre-existing file. The number of channels read in is controlled by the number of result cells, a1, a2, etc., which must match that of the input file. A soundin opcode opens this file whenever the host instrument is initialized, then closes it again each time the instrument is turned off.
There can be any number of soundin opcodes within a single instrument or orchestra. Two or more of them can read simultaneously from the same external file.
Note to Windows users | |
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Windows users typically use back-slashes, “\”, when specifying the paths of their files. As an example, a Windows user might use the path “c:\music\samples\loop001.wav”. This is problematic because back-slashes are normally used to specify special characters. To correctly specify this path in Csound, one may alternately:
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Here is an example of the soundin opcode. Play soundin.csd, fox.wav and drumsSlp.wav
Example 989. Example of the soundin opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform ;-odac ;;;realtime audio out -iadc ;;;uncomment -iadc if realtime audio input is needed too ; For Non-realtime ouput leave only the line below: ;-o soundin.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> ; by Menno Knevel 2022 sr = 44100 ksmps = 32 nchnls = 2 0dbfs = 1 instr 1 ; choose between mono or stereo file ichn filenchnls p4 ;check number of channels prints "\nnumber of channels = %d\n\n", ichn if ichn == 1 then asig soundin p4 ;mono signal outs asig, asig else ;stereo signal aL, aR soundin p4 outs aL, aR endif endin </CsInstruments> <CsScore> i 1 0 2 "drumsMlp.wav" ;mono signal i 1 3 2 "drumsSlp.wav" ;stereo signal e </CsScore> </CsoundSynthesizer>