subinstr — Creates and runs a numbered instrument instance.
a1, [...] [, a8] subinstr instrnum [, p4] [, p5] [...]
a1, [...] [, a8] subinstr "insname" [, p4] [, p5] [...]
instrnum -- Number of the instrument to be called.
“insname” -- A string (in double-quotes) representing a named instrument.
a1, ..., a8 -- The audio output from the called instrument. This is generated using the signal output opcodes.
p4, p5, ... -- Additional input values the are mapped to the called instrument p-fields, starting with p4.
The called instrument's p2 and p3 values will be identical to the host instrument's values. While the host instrument can control its own duration, any such attempts inside the called instrument will most likely have no effect.
Here is an example of the subinstr opcode. Play subinstr.csd
Example 1051. Example of the subinstr opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform ; Audio out Audio in -odac -iadc ;;;RT audio I/O ; For Non-realtime ouput leave only the line below: ; -o subinstr.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> ; Initialize the global variables. sr = 44100 kr = 4410 ksmps = 10 nchnls = 1 ; Instrument #1 - Creates a basic tone. instr 1 ; Print the value of p4, should be equal to ; Instrument #2's iamp field. print p4 ; Print the value of p5, should be equal to ; Instrument #2's ipitch field. print p5 ; Create a tone. asig oscils p4, p5, 0 out asig endin ; Instrument #2 - Demonstrates the subinstr opcode. instr 2 iamp = 20000 ipitch = 440 ; Use Instrument #1 to create a basic sine-wave tone. ; Its p4 parameter will be set using the iamp variable. ; Its p5 parameter will be set using the ipitch variable. abasic subinstr 1, iamp, ipitch ; Output the basic tone that we have created. out abasic endin </CsInstruments> <CsScore> ; Table #1, a sine wave. f 1 0 16384 10 1 ; Play Instrument #2 for one second. i 2 0 1 e </CsScore> </CsoundSynthesizer>
Here is an example of the subinstr opcode using a named instrument. Play subinstr_named.csd
Example 1052. Example of the subinstr opcode using a named instrument.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform ; Audio out Audio in -odac -iadc ;;;RT audio I/O ; For Non-realtime ouput leave only the line below: ; -o subinstr_named.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> ; Initialize the global variables. sr = 44100 kr = 4410 ksmps = 10 nchnls = 1 ; Instrument "basic_tone" - Creates a basic tone. instr basic_tone ; Print the value of p4, should be equal to ; Instrument #2's iamp field. print p4 ; Print the value of p5, should be equal to ; Instrument #2's ipitch field. print p5 ; Create a tone. asig oscils p4, p5, 0 out asig endin ; Instrument #1 - Demonstrates the subinstr opcode. instr 1 iamp = 20000 ipitch = 440 ; Use the "basic_tone" named instrument to create a ; basic sine-wave tone. ; Its p4 parameter will be set using the iamp variable. ; Its p5 parameter will be set using the ipitch variable. abasic subinstr "basic_tone", iamp, ipitch ; Output the basic tone that we have created. out abasic endin </CsInstruments> <CsScore> ; Table #1, a sine wave. f 1 0 16384 10 1 ; Play Instrument #1 for one second. i 1 0 1 e </CsScore> </CsoundSynthesizer>