vibes — Physical model related to the striking of a metal block.
Audio output is a tone related to the striking of a metal block as found in a vibraphone. The method is a physical model developed from Perry Cook, but re-coded for Csound.
ihrd -- the hardness of the stick used in the strike. A range of 0 to 1 is used. 0.5 is a suitable value.
ipos -- where the block is hit, in the range 0 to 1.
imp -- a table of the strike impulses. The file marmstk1.wav is a suitable function from measurements and can be loaded with a GEN01 table. It is also available at ftp://ftp.cs.bath.ac.uk/pub/dream/documentation/sounds/modelling/
ivfn -- shape of tremolo, usually a sine table, created by a function
idec -- time before end of note when damping is introduced
kamp -- Amplitude of note.
kfreq -- Frequency of note played.
kvibf -- frequency of tremolo in Hertz. Suggested range is 0 to 12
kvamp -- amplitude of the tremolo
Here is an example of the vibes opcode. Play vibes.csd, and marmstk1.wav
Example 1182. Example of the vibes opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform ; Audio out Audio in No messages -odac -iadc -d ;;;RT audio I/O ; For Non-realtime ouput leave only the line below: ; -o vibes.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> ; Initialize the global variables. sr = 44100 ksmps = 10 nchnls = 2 ; Instrument #1. instr 1 ; kamp = 20000 ; kfreq = 440 ; ihrd = 0.5 ; ipos = p4 ; imp = 1 ; kvibf = 6.0 ; kvamp = 0.05 ; ivibfn = 2 ; idec = 0.1 asig vibes 20000, 440, .5, p4 , 1, 6.0, 0.05, 2, .1 outs asig, asig endin </CsInstruments> <CsScore> ; Table #1, the "marmstk1.wav" audio file. f 1 0 256 1 "marmstk1.wav" 0 0 0 ; Table #2, a sine wave for the vibrato. f 2 0 128 10 1 ; Play Instrument #1 for four seconds. i 1 0 4 0.561 i 1 + 4 1 e </CsScore> </CsoundSynthesizer>