vibrato

vibrato — Generates a natural-sounding user-controllable vibrato.

Description

Generates a natural-sounding user-controllable vibrato.

Syntax

kout vibrato kAverageAmp, kAverageFreq, kRandAmountAmp, kRandAmountFreq, kAmpMinRate, kAmpMaxRate, kcpsMinRate, kcpsMaxRate, ifn [, iphs

Initialization

ifn -- Number of vibrato table. It normally contains a sine or a triangle wave.

iphs -- (optional) Initial phase of table, expressed as a fraction of a cycle (0 to 1). A negative value will cause phase initialization to be skipped. The default value is 0.

Performance

kAverageAmp -- Average amplitude value of vibrato

kAverageFreq -- Average frequency value of vibrato (in cps)

kRandAmountAmp -- Amount of random amplitude deviation

kRandAmountFreq -- Amount of random frequency deviation

kAmpMinRate -- Minimum frequency of random amplitude deviation segments (in cps)

kAmpMaxRate -- Maximum frequency of random amplitude deviation segments (in cps)

kcpsMinRate -- Minimum frequency of random frequency deviation segments (in cps)

kcpsMaxRate -- Maximum frequency of random frequency deviation segments (in cps)

vibrato outputs a natural-sounding user-controllable vibrato. The concept is to randomly vary both frequency and amplitude of the oscillator generating the vibrato, in order to simulate the irregularities of a real vibrato.

In order to have a total control of these random variations, several input arguments are present. Random variations are obtained by two separated segmented lines, the first controlling amplitude deviations, the second the frequency deviations. Average duration of each segment of each line can be shortened or enlarged by the arguments kAmpMinRate, kAmpMaxRate, kcpsMinRate, kcpsMaxRate, and the deviation from the average amplitude and frequency values can be independently adjusted by means of kRandAmountAmp and kRandAmountFreq.

Examples

Here is an example of the vibrato opcode. Play vibrato.csd

Example 1184. Example of the vibrato opcode.

See the sections Real-time Audio and Command Line Flags for more information on using command line flags.

<CsoundSynthesizer>
<CsOptions>
; Select audio/midi flags here according to platform
-odac      ;;;realtime audio out
;-iadc    ;;;uncomment -iadc if realtime audio input is needed too
; For Non-realtime ouput leave only the line below:
; -o vibrato.wav -W ;;; for file output any platform
</CsOptions>
<CsInstruments>

sr = 44100
ksmps = 32
nchnls = 2
0dbfs  = 1

instr 1

kaverageamp     init .5
kaveragefreq    init 5
krandamountamp  line p4, p3, p5			;increase random amplitude of vibrato
krandamountfreq init .3
kampminrate init 3
kampmaxrate init 5
kcpsminrate init 3
kcpsmaxrate init 5
kvib vibrato kaverageamp, kaveragefreq, krandamountamp, krandamountfreq, kampminrate, kampmaxrate, kcpsminrate, kcpsmaxrate, 1
asig poscil .8, 220+kvib, 1			;add vibrato
     outs asig, asig

endin
</CsInstruments>
<CsScore>
f 1 0 16384 10 1       ;sine wave

i 1 0 15 .01 20

e
</CsScore>
</CsoundSynthesizer>


See Also

jitter, jitter2, vibr

Credits

Author: Gabriel Maldonado

New in Version 4.15