vincr — Accumulates audio signals.
accum -- audio-rate accumulator variable to be incremented
aincr -- incrementing signal
vincr (variable increment) and clear are intended to be used together. vincr stores the result of the sum of two audio variables into the first variable itself (which is intended to be used as an accumulator in polyphony). The accumulator is typically a global variable that is used to combine signals from several sources (different instruments or instrument instances) for further processing (for example, via a global effect that reads the accumulator) or for outputting the combined signal by some means other than one of the out opcodes (eg. via the fout opcode). After the accumulator is used, the accumulator variable should be set to zero by means of the clear opcode (or it will explode).
The following example uses the vincr opcode. Play vincr.csd
Example 1185. Example of the vincr opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform -odac ;;;realtime audio out ;-iadc ;;;uncomment -iadc if RT audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o vincr.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 2 0dbfs = 1 gaReverb init 0 instr 1 idur = p3 kpitch = p4 a1 diskin2 "fox.wav", kpitch a1 = a1*.5 ;reduce volume vincr gaReverb, a1 endin instr 99 ; global reverb al, ar reverbsc gaReverb, gaReverb, .8, 10000 outs gaReverb+al, gaReverb+ar clear gaReverb endin </CsInstruments> <CsScore> i1 0 3 1 i99 0 5 e </CsScore> </CsoundSynthesizer>
This is another example uses the vincr opcode. Play vincr-complex.csd
Example 1186.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform -odac ;;;realtime audio out ;-iadc ;;;uncomment -iadc if RT audio input is needed too ; For Non-realtime ouput leave only the line below: ; -o vincr-complex.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 2 0dbfs = 1 gaReverbSend init 0 instr 1 iamp = p4 ifreq = p5 aenv linseg 0.0, 0.1*p3, iamp, 0.6*p3, iamp, 0.3*p3, 0.0 aosc poscil aenv, ifreq, 1 vincr gaReverbSend, aosc endin instr 2 ; global reverb instrument al, ar reverbsc gaReverbSend, gaReverbSend, 0.85, 12000 outs gaReverbSend+al, gaReverbSend+ar clear gaReverbSend endin </CsInstruments> <CsScore> f1 0 4096 10 1 { 4 CNT { 8 PARTIAL ; start time duration amplitude frequency i1 [0.5 * $CNT.] [1 + ($CNT * 0.2)] [.04 + (~ * .02)] [800 + (200 * $CNT.) + ($PARTIAL. * 20)] } } i2 0 6 e </CsScore> </CsoundSynthesizer>