nstance — Schedules a new instrument instance, storing the instance handle in a variable.
Schedules a new instrument nstance, returning a handle that can be used later to refer directly to the running nstance. This opcode is similar to schedule, but has the added facility of retrieving the nstance handle.
iHandle nstance insnum, iwhen, idur [, ip4] [, ip5] [...]
iHandle nstance "insname", iwhen, idur [, ip4] [, ip5] [...]
iHandle -- this variable will contain a handle to the event instance. It can be used, for example, to stop the given instrument instance via the turnoff opcode. Note that the instance handle is only valid once the instrument is initialised.
insnum -- instrument number. Equivalent to p1 in a score i statement insnum must be a number greater than the number of the calling instrument.
“insname” -- A string (in double-quotes) representing a named instrument.
iwhen -- start time of the new event. Equivalent to p2 in a score i statement iwhen must be nonnegative. If iwhen is zero, insum must be greater than or equal to the p1 of the current instrument.
idur -- duration of event. Equivalent to p3 in a score i statement
ip4, ip5, ... -- Equivalent to p4, p5, etc., in a score i statement
nstance adds a new score event. The arguments, including options, are the same as in a score. The iwhen time (p2) is measured from the time of this event.
If the duration is zero or negative the new event is of MIDI type, and inherits the release sub-event from the scheduling instruction.
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Note that the nstance opcode cannot accept string p-fields. If you need to pass strings when instantiating an instrument, use the scoreline or scoreline_i opcode. |
Here is an example of the nstance opcode. Play nstance.csd
Example 665. Example of the nstance opcode.
See the sections Real-time Audio and Command Line Flags for more information on using command line flags.
<CsoundSynthesizer> <CsOptions> ; Select audio/midi flags here according to platform ; Audio out Audio in -odac ;;;RT audio out ; For Non-realtime ouput leave only the line below: ; -o nstance.wav -W ;;; for file output any platform </CsOptions> <CsInstruments> sr = 44100 ksmps = 32 nchnls = 2 0dbfs = 1 instr 1 ; Instrument #1 - oscillator with a high note. iHandle nstance 2, .3, p3 ; Play Instrument #2 0.3 seconds later a1 oscils .5, 880, 1 ; a high note outs a1 * .5, a1 ; ... a bit to the right print iHandle endin instr 2 ; Instrument #2 - oscillator with a low note. a1 oscils .5, 110, 1 ; a low note outs a1, a1 * .5 ; ... a bit to the left endin </CsInstruments> <CsScore> f 1 0 16384 10 1 ; a sine wave. i 1 0 1 i 1 2 .5 e </CsScore> </CsoundSynthesizer>
event, event_i, schedwhen, schedkwhen, schedkwhennamed, scoreline, scoreline_i
More information on this opcode: http://www.csoundjournal.com/issue15/phrase_loops.html , written by Jim Aikin